Design with the end in mind!

Hello Designers and Game Makers, We’ve all been here: the final stretch of a project, you spend all night finalizing your layout, spell checking, and “once-over-ing” every tiny detail. You press the upload button. After 45 minutes of status bar crawl you sigh in relief, its done. Then the next day you get an email…

21: Summer & Scythe

We’re back! We’re wrapping up summer talking about what we played on our summer hiatus. That’s right, a whole episode that’s only Plays of the Week. Mike could barely contain himself. We talk Scythe, Food Chain Magnate, Liberty or Death and of course a few video games like Don’t Starve and Pokemon Go.    

Designing Good-Looking Prototypes

When I started designing games my ultimate goal was not publication, but rather to simply make a very polished “production quality” prototype that would be SO GOOD that it would become a staple of our rotation at weekly game meetups. I wanted people to play it just because it was as enjoyable as “real” published…

19: Mods & Made Up Rules

We can’t leave well enough alone with any of our games. So we’re talking about our favorite house rules and game mods. Special Guest Mike Gutman discusses his mod for the Star Trek Deck Building game. And in our Plays of the Week Elise talks about the unknowable in Truths Too Terrible, Brandon flys and…

18: Revolution & Royalty

Happy 4th of July Everyone! We thought it fitting on the day of our independence to have a short chat about our new American Revolution Megagame, The World Turned Upside Down! Expect a lot of Hamilton chat on this one too! Here’s the Shut Up & Sit Down Video we referenced: And if you want…