12 Designs in 12 Months
Every year, I make a to-do list of my goals for the year. “Go to the Dentist,” and “Eat more fiber,” are examples that have graced my to-do list for…
- Mike Sette
- July 14, 2017
- 0 Comment
Every year, I make a to-do list of my goals for the year. “Go to the Dentist,” and “Eat more fiber,” are examples that have graced my to-do list for…
My gaming style is lighter than my colleagues. While I appreciate a five hour Euro, the advent of lighter yet still stimulating games has held my attention lately. I appreciate…
or “Why you should listen to people other than me talk about game design.”
We can’t leave well enough alone with any of our games. So we’re talking about our favorite house rules and game mods. Special Guest Mike Gutman discusses his mod for…
One of the most important images that any game needs is a flashy box photo. But if your game doesn’t exist yet, how do you make this absolutely necessary image? Answer:…
Come play San, Ni, Ichi with Ironmark!
Join us for Game Day at the Brewery 2 hosted by The BoardGame Renegade! Come and enjoy a nice summer Sunday with us indoors! We’ll be at The Gun Hill…
It’s like regular Saturday Games but with more prototypes! The designers from Ironmark will be bringing games that are in the development stage to playtest. You’ll be able to get…
It’s like regular Saturday Games but with megagames! We’ll be running a large scale playtest of our megagame, The World Turned Upside Down! Megagame playtesting will be from 4pm-6pm with…
Designing a game can be hard. Every decision a designer makes can change the way your players experience a game. Forgetting this is why my first prototype failed.