Tag: Game Design

12 Designs in 12 Months

Every year, I make a to-do list of my goals for the year.  “Go to the Dentist,” and “Eat more fiber,” are examples that have graced my to-do list for the last four years. However, this year my list was as stark as the north of Westeros. My only goal for 2017 was to create…

22: Swords & Scale

Stefan is joined by the megagame team and special guest Scott Silsbe, founder at Liveware Lab to talk about large-scale game design.

Designing Good-Looking Prototypes

When I started designing games my ultimate goal was not publication, but rather to simply make a very polished “production quality” prototype that would be SO GOOD that it would become a staple of our rotation at weekly game meetups.