12 Designs in 12 Months
Every year, I make a to-do list of my goals for the year. “Go to the Dentist,” and “Eat more fiber,” are examples that have graced my to-do list for…
- Mike Sette
- July 14, 2017
- 0 Comment
Every year, I make a to-do list of my goals for the year. “Go to the Dentist,” and “Eat more fiber,” are examples that have graced my to-do list for…
Hey Guys, Check out this amazing video from the Dice Tower. Pax East 2017.
Oh glorious day! The Kickstarter project you backed finally funded! In a scant 8 months you will have a brand new game! Until then, you are the proud owner of…
Stefan is joined by the megagame team and special guest Scott Silsbe, founder at Liveware Lab to talk about large-scale game design.
or “Why you should listen to people other than me talk about game design.”
It’s be a long summer from us here at Ironmark’s Megagame Research Division. After our summer open playtest we went back into the lab to make some final adjustments to…
We’ve all been here: the final stretch of a project, you spend all night finalizing your layout, spell checking, and “once-over-ing” every tiny detail.
When I started designing games my ultimate goal was not publication, but rather to simply make a very polished “production quality” prototype that would be SO GOOD that it would…
The game designers of The World Turned Upside Down, Brian & Stefan, chat about what makes The American Revolution so compelling and why it’s perfectly suited to be turned into…
One of the most important images that any game needs is a flashy box photo. But if your game doesn’t exist yet, how do you make this absolutely necessary image? Answer:…