or “Why you should listen to people other than me talk about game design.”
It’s be a long summer from us here at Ironmark’s Megagame Research Division. After our summer open playtest we went back into the lab to make some final adjustments to…
We’ve all been here: the final stretch of a project, you spend all night finalizing your layout, spell checking, and “once-over-ing” every tiny detail.
We’re back! We’re wrapping up summer talking about what we played on our summer hiatus. That’s right, a whole episode that’s only Plays of the Week. Mike could barely contain…
The time is near! TI6, The International DotA 2 Championships, is coming to a close and the tournament has already thrown many surprises at e-sports followers.
When I started designing games my ultimate goal was not publication, but rather to simply make a very polished “production quality” prototype that would be SO GOOD that it would…
We can’t leave well enough alone with any of our games. So we’re talking about our favorite house rules and game mods. Special Guest Mike Gutman discusses his mod for…
Happy 4th of July Everyone! We thought it fitting on the day of our independence to have a short chat about our new American Revolution Megagame, The World Turned Upside…
The game designers of The World Turned Upside Down, Brian & Stefan, chat about what makes The American Revolution so compelling and why it’s perfectly suited to be turned into…
One of the most important images that any game needs is a flashy box photo. But if your game doesn’t exist yet, how do you make this absolutely necessary image? Answer:…